Grim Harvest
A downloadable game for Windows
Other Controls:
- (1) to reset player settings. i.e. reset mouse sensitivity in options menu
Known Issues:
Loading the village scene after the tutorial is VERY SLOW for some reason.
Phytomass doesn't affect procedural flora generation
Texture doesn't render in procedural terrain generation
Player gets stuck or falls through in the procedurally generated world sometimes
Possible Gameplay Features & Fixes:
To make a more interesting game loop have the procedurally generated world be possibly stealth based where a spotlight tracks and decreases your brain activity, when you've been caught 'under the light'.
Stylistically make the forest dark where you can only see with a lantern, making navigating the procedural world way more interesting (suggestion from a playtest review).
Add minigames to separate out phytomass (propogation) into it's own category
build a research 'game feature' that allows the player to increase the samples they get instead of just spending samples. maybe puzzle based to counteract the planned rush feeling of collecting samples in the procedural world
Upgrade tools to decrease brain activity cost for researching. the tools affect reflect as new cursor icons in minigames and you would have to use the correct tools to decrease energy cost
Status | Prototype |
Platforms | Windows |
Author | michael_unm |
Genre | Adventure |
Install instructions
Download the zip folder, extract it, and run the grim harvest file
Comments
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