A downloadable game for Windows

Game Controls and tutorial: 

  • WASD - movement
  •  (SPACE) Jump
  • (Mouse) - Minecraft camera looking
  • (Left-Click) - interact
  •  (T) to travel between worlds
  •  (E) to eat stims
  • (C) to reset player stats
  • (ESC) to pause game

UI player stats:

  • Beta activity = energy level reduces every time you study a plant
  • Data and Plant Materials/samples = currency (to buy stims)
  • Stimulants = drugs (to recover energy)
  •  Phytomass = amount of vegetation in and height of the procedural world. Try and get the Phytomass as high as possible!


What we want to know:

Is the goal of the game obvious? How descriptive of a tutorial is needed?

How's the minigame? Is it rewarding/punishing enough?

Glaring issues with the village?

Does the music fit the world? Any suggestions for music? (it plays a song from a playlist at random every 5 minutes)

Anything Else?

Known Issues: Menu buttons not working in procedural world, procedural world player movement is rough, plants not disappearing after losing in procedural, floaty jumps in village, rough jumps in procedural. No in world sounds (walking, interacting sounds).

Updated 6 days ago
Published 23 days ago
StatusPrototype
PlatformsWindows
Authormichael_unm
GenreAdventure

Download

Download
Grim Harvest.zip 40 MB
Download
Grim Harvest V3.zip 78 MB

Install instructions

Download the zip folder, extract, and run the grim harvest file

Comments

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  • Is the goal of the game obvious? How descriptive of a tutorial is needed?
    • The goal was not clear. I had to make sure i was reviewing the itch.io page to see what did what.
    • So if my goal is to collect as much Phytomass as possible (according to the description on the website), what obstacles am i trying to overcome? At one point i was no longer able to collect items, so i swapped worlds and i could collect items from there. 
      • So what is the reason to swap worlds? (also swapping refreshed the plant interaction, so i could keep swapping, but i dont think that is the most efficient use of time).
  • How's the minigame? Is it rewarding/punishing enough?
    • It took me a while to figure out how the mini-game works (and even then i am not 100% sure i understand exactly). I wasnt aware the goal was to move the slider to the threshold, THEN release the button.
    • i did enjoy the challenge of trying to get as many samples within the timelimit. I also liked the visual feedback that i was in the right range.
  • Glaring issues with the village?
    • I was not sure what the purpose of the village was.
  • Does the music fit the world? Any suggestions for music? (it plays a song from a playlist at random every 5 minutes)
    • I never heard music
  • Anything Else?
    • I think there are some fun mechanics at play. I liked trying to get as many samples as i could. I do think the interaction boxes on the plants could be more forgiving though. I like the idea of swapping between the worlds, i am just not seeing what your ultimate intentions with it were.